Digital creation activities (videogames, robotics, 3D design and printing, etc.) led by volunteers from everis foundation who, through altruist work, teach these workshops for children between 7 and 15 years old. Through these activities we foster the computer, stimulates creativity, teamwork and problem solving, generating interest in technology.

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We are in an increasingly digital and technological world, which has an impact on the way we interact and communicate. The demand for professionals in the ICT field is increasing year after year, but the number of young people who choose to study in this area, and especially in the case of girls, is decreasing.
In fact, it is estimated that by 2020 in Europe there will be 825,000 vacancies.

Technology is increasingly present in our day to day and it requires a greater or lesser degree of mastery and digital competence for any professional. The challenges and debates about the progress made and changes in our society require reflection and the participation of citizens, who can only be correctly informed with an adequate scientific and technological education.

The everis foundation, with the support of CLOQQ and Connect Americas, we are committed to initiatives that prepare young talent and new generations in the STEAM field (Science, Technology, Engineering, Arts, Mathematics). We organize practical digital creation workshops for children and their families that encourage the interest of young people for scientific-technological vocations.

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everis volunteers are trained in their free time to give these workshops to children and family members of their mates, and also to children and young people at risk of social exclusion.

Thanks to different technological solutions for educational innovation, the kids create and design their own robot or their own game, dominate the use of 3D printing or create mobile apps using Scratch, Lego Wedo, Makey Makey, Raspberry Pi or 3D Printers, etc.

Activities are for both children and the parents who accompany them. While the kids are building their own versions of R2D2 or BB-8, adults are creating a version of the Arkanoid game that they played when they were young. When finished, they explain to each other what they have done.


Workshop example